Electric Lizard
EARTH 3

Electric Lizard

  • ATK:
  • 850

  • DEF:
  • 800

  • View:
  • 3384




A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 56
Deck 54

Electric Lizard — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 54 · Meta: provisional
  • Primary role: Material body · Secondary: Utility

Why it scores here

Electric Lizard is a generic Level 3 EARTH Thunder body whose value is mostly as material and as a cheap, single-copy slot that fits many decks. Its effect only restricts non-Zombie attackers from attacking on their following turn, so it converts into little direct advantage or board on its own. High deck count (25 of the sample, across 10 archetypes) confirms that it is practical and portable, but it does not raise the score by itself, and the top-partner co-occurrence reflects shared staples rather than synergy. No combo evidence exists, so the combo and resource scores rest on text inference alone.

Axis scores

Axis Score Evidence
Accessibility 55 Plain Level 3 body with no searcher requirement, appears in 25 of 25 sample decks across 10 archetypes, but no combo starter/searched data exists to confirm how often it is live in hand (observed deck inclusion, inferred accessibility).
Combo & Conversion 30 Text shows only a single body with a conditional attack restriction and no added board or follow-up; no combo examples recorded (inferred).
Resource Economy 20 No searches, draws, GY refuel, or card advantage in the text, and no combo netCardAdvantage data (verified from text).
Effect & Interaction 30 The restriction applies only to non-Zombie attackers and only for the following turn, which is soft and situational interaction (verified from text).
Material Utility 65 A generic Level 3 EARTH Thunder body that remains usable as material, and its effect does not affect that use, so it converts even when its effect is negated (verified from card stats and text; deck usage observed).
Resilience & Flexibility 40 Its effect depends on being attacked and works in one zone for one turn, with no recursion or multi-zone reach (inferred from text).
Deck-Building Efficiency 80 Single copy in all 25 decks, no garnet or lock, and easy to splash across archetypes (observed in decks_evidence).

Calculation

Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 56, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent; meta unknown)

Strengths

  • Generic Level 3 body that fits many archetypes
  • Single-copy, low-cost slot with no garnet or lock
  • Keeps material value even when its effect is negated

Weaknesses

  • Restriction is narrow (non-Zombie attackers only) and lasts one turn
  • No combo, search, or card-advantage role in the evidence
  • Its high co-occurrence with staples reflects common-deck inclusion, not synergy

Counters / choke points

  • Zombie-type attackers ignore the restriction entirely
  • Any removal or bounce that clears the body removes its only effect

Best use

Level 3 material body and a small defensive deterrent in generic decks. Decks: Synchron, Wind-Up, Utopia, Hole, Fluffal. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 3 EARTH Thunder Effect Monster, ATK 850 / DEF 800 (card stats); Effect restricts non-Zombie attackers from attacking on their following turn (card text); Single copy in all 25 sample decks (decks_evidence)
  • Observed: Appears in 25 sample decks across 10 archetypes, 72% in gameplay type 4 (decks_evidence); Top partners appear in 18 of 25 decks (decks_evidence)
  • Inferred: Material body role is the primary use, based on Level 3 generic stats and text; Deckbuilding cost is low because it is single-copy and splashable
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no starter/searched data to confirm live-in-hand rate top_card_context not supplied











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